1 May 2014

Battle Pack 3 - Taste the rainbow

Well, a few weeks ago, Konami announced that they would make another rendition of the by now infamous Battle Pack series, this coming on July 25.

And while the first pack focused on Draft dueling in general and the second one focused on getting boss monsters on the field, this one will focus on monsters with specific type advantages. Therefore it's also named BP3 Monster League!

Ooooooh! Look at the pretty rainbow!

How the hell is this going to work?

If you recognize a few of the monsters in the previous image, you'll notice that the monsters each have a positive effect on their specific monster type, making them kind of bad in regular draft duels where you have a mishmash of different monster types.

But this version of Battle Pack is going to have a specific rule, where all monster types are treated the same. All specific monster types are reduced to "monster".

How does it work? Let me give a few examples with some of the depicted cards:

  • Freya, the Spirit of Victory: While you control a face-up Fairy-Type monster(s) other than "Freya, Spirit of Victory", this card cannot be selected as an attack target. All Fairy-Type monsters you control gain 400 ATK and DEF.
  • Evil HERO Infernal Gainer: During your Main Phase 1: You can banish this card to target 1 face-up Fiend-Type monster you control; that target can attack twice during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in face-up Attack Position.
  • Battlestorm : This card gains 100 ATK for each face-up Winged Beast-Type monster you control. Once per turn, if you control 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell or Trap Card your opponent controls.
  • Koa'ki Meiru Sandman: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an opponent's Trap Card and destroy that card.
  • Silent Psychic Wizard: When this card is Normal Summoned, you can target 1 Psychic-Type monster in your Graveyard, and banish it. When this card is sent from the field to the Graveyard, Special Summon that banished monster.

See how certain disadvantages turn into advantages all of a sudden? Archetypes like the banish psychics and the Koa'ki Meiru's suddenly don't feel that bad anymore, do they?

10 NEW cards!

While Battle Pack 1 had some OCG exclusives printed in here, this battle pack will introduce 10 NEW cards.

New, as in world-premiere cards. And according to what I'm reading, these cards are specifically made for draft play.

There will be 2 monsters, 2 spells and 6 traps. Two revealed card names are Ghosts from the past (a trap similar to ghost of a grudge?) and Quantum Cat (Schrodinger's cat? Rescue Cat V2.0?)

Some Xyz Reprints

The total set will be 237 cards, making it the biggest core draft set to date (not including BP2's reinforcements add-on). And some of those cards will be Xyz. But according to the article they will be as rare as the Egyptian gods in BP2.

Question of course is, what cards will be reprinted? Will it be crap cards like Utopia, the lord of reprints? Or type-specific Xyz (considering types don't matter in this set)?

Oh, yes... almost forgot to mention this. This time, the rarity will not be starfoil, or mosaic rare, but Shatterfoils (the shattered glass foil).


I'm looking forward to this set already. This rule change will make it interesting to see how certain older cards can shine in their own way.

Until next time, V out.

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